How to Play Charades: Rules, Modes and Words
Learning how to play charades takes about two minutes: one person gets a secret word, their team has to guess it, and nobody is allowed to say it out loud. This guide covers the classic rules, the four ways to play, scoring, team setup and what to do when nobody can find the cards.
Charades has survived every new console and streaming service for one simple reason: the same word can be passed along in several different ways. If you can’t draw, you act. If you’d rather not perform, you describe. If you can carry a tune, you hum. Everyone at the table finds a role, from grandparents to teenagers.
What is charades, and why does it work?
Two or more teams compete. In each turn, one player tries to get a secret word or title across to their own team before the timer runs out. The catch is that the word itself is off limits: you can only show it, explain around it, sketch it or hum it.
It isn’t a trivia game. The team that wins is not the one that knows the most, but the one that tunes in fastest to how its clue-giver thinks. That is why charades works with a mixed crowd where a few people know each other well and others have just met.
How to play charades in five steps
- Split into teams.Two teams is enough. With fewer than four people, skip teams and play in a circle where everyone guesses for everyone.
- Draw a word.Use slips of paper from a bowl, a deck of cards or a phone. Decide before each turn which mode you are playing: acting, describing, drawing or humming.
- Start the clock.60 seconds is the classic. For drawing, allow 90 seconds, since the paper slows things down.
- Give the clues.Not allowed: saying the word, any part of it, a word that rhymes with it, spelling it, or saying it in another language.
- Keep score.Every correct guess is a point. Pass the turn to the other team and keep going until everyone has had a go, or until you hit the score you agreed on.
Acting: the classic charades mode
Acting is what most people picture when they hear “charades”. No sounds, no words, no mouthing. Only your body. It is also the mode that produces the stories people still bring up years later.
The standard charades hand signals
- Movie. Crank an old-fashioned film camera next to your head.
- Book. Hold your palms together, then open them like a book.
- TV show. Draw a rectangle in the air with both index fingers.
- Song. Open your mouth and sweep a hand outward, as if singing (silently).
- Number of words. Hold up that many fingers, then hold up fingers again to show which word you are on.
- Syllables. Lay fingers on your forearm: two fingers means the second syllable.
- Sounds like. Tug your earlobe, then act out a word that rhymes.
- Small word. Pinch your thumb and index finger close together for “a”, “the” or “of”.
- The whole thing. Sweep your arms in a big circle to say “now the whole title”.
- Break it into parts. If the whole word won’t come, split it. “Sunglasses” is two separate gestures.
- Keep moving. The moment you stop to think, your team loses the thread. Stay in motion, even in the wrong direction.
- Point at the close guesser. When someone is near, point at them and wave them on. It tells the rest of the team which track to follow.
- brushing teeth
- fishing
- weightlifting
- snowball fight
- tying shoelaces
- yawning
- sneezing
- riding an elevator
- swimming
- flying a kite
- walking the dog
- ironing
- taking a selfie
- yoga
- karate
- sumo wrestling
- magic trick
- juggling
- penguin
- giraffe
- kangaroo
- crocodile
- octopus
- hedgehog
- firefighter
- dentist
- orchestra conductor
- pilot
- scuba diver
- mail carrier
Describing: talk all you want, just never say the word
Describing is the most underrated mode. It looks easier than acting, then it turns out to be harder to do cleanly, because the word keeps trying to slip out. If you have played Taboo, you know the feeling.
- Go from general to specific. Category first, then what it does, then the detail.
- Use opposites. “Not hot, the other one” lands faster than three sentences of explanation.
- Avoid the root. You can’t describe “hair dryer” as “the thing you dry your hair with”. That is the most common rule break.
- Watch your team. If they guess the same thing twice, change direction instead of repeating yourself louder.
- inflation
- freedom
- nostalgia
- jealousy
- patience
- trust
- subscription
- warranty
- password
- deadline
- interest rate
- insurance
- time zone
- gravity
- evolution
- democracy
- plagiarism
- first impression
- mortgage
- tax return
- overtime
- two weeks’ notice
- budget
- customer service
- jet lag
- déjà vu
- placebo
- group chat
- compromise
- conscience
Drawing: the mode that splits the room
Drawing is the Pictionary side of charades. No letters, no numbers, no symbols like a dollar sign. That is what makes it funny: the people who draw well tend to draw too carefully, and the clock beats them.
- Sketch, don’t paint. Five lines beat a shaded portrait every time.
- Draw a scene. An object on its own is ambiguous. In a situation it becomes obvious.
- Circle what matters. A ring around one part says “look here”.
- Don’t erase. Start fresh next to it. Erasing eats half your turn.
- lighthouse
- hot air balloon
- carousel
- sunflower
- umbrella
- snowman
- sailboat
- windmill
- RV
- tractor
- rocket
- igloo
- guitar
- violin
- piano
- ladder
- cactus
- fish tank
- volcano
- rainbow
- pyramid
- castle
- bridge
- tunnel
- maze
- tent
- pirate
- robot
- unicorn
- dinosaur
Humming: the fourth mode for music lovers
Humming is the newest addition in most groups and often the loudest. You get melody only: no lyrics, no titles, no la-la-la that happens to match the words. Theme songs and singalongs work best, because everyone has heard them a hundred times.
- Happy Birthday
- Jingle Bells
- Star Wars theme
- Jaws theme
- Mission: Impossible theme
- Twinkle Twinkle Little Star
- Take Me Out to the Ball Game
- The Simpsons theme
- Jeopardy! think music
- Baby Shark
- Let It Go
- Sweet Caroline
- YMCA
- Old MacDonald
- Here Comes the Bride
- The Pink Panther theme
How to set up charades teams
A good team split matters more than the word list. Two lopsided teams make for a long, quiet evening.
- Mix the couples. Partners and best friends on the same team guess each other’s clues too fast. Split them up and the game gets fairer and funnier.
- Mix the ages. One teenager and one grandparent per team covers both pop culture and the classics.
- Three to six per team. Fewer and the guessing dries up. More and half the team just watches.
- Ten or more people. Make three teams, or appoint one person as host who runs the clock and settles arguments.
- Only three players. Play in a circle. The clue-giver scores a point for every word guessed, and so does the person who guessed it.
Charades scoring that keeps the game alive
Most home games never see a game board. This scoring works on the back of a receipt and keeps the second half as tense as the first.
| Situation | Points | Why |
|---|---|---|
| Correct guess | +1 | Simple and quick to count |
| Pass | 0 | Don’t punish it in round one, people are still warming up |
| Pass (from round 2) | -1 | Gives every skip a price, so fewer lazy passes |
| Hard category | +2 | Makes the tougher words worth choosing |
| Rule break (said the word) | -1 | One point is enough, no need to disqualify anyone |
How to play charades without cards
The usual problem is not that nobody knows the rules. It is that the box is in the attic, the sand timer went missing two moves ago, or everyone has memorized the cards.
| Box or paper slips | Phone | |
|---|---|---|
| Setup | 5-10 minutes | None |
| Number of words | Fixed, and easy to memorize over time | Thousands, in random order |
| Timing | A sand timer that gets lost | Built in, with a sound at the end |
| Your own words | Handwritten slips | Type them in and they get shuffled in |
| Travel | Doesn’t fit in a bag | Always in your pocket |
If you want lists to copy, there are 1,000+ charades ideas by topic and a separate list of charades words at three difficulty levels.
The four most common mistakes
- Rounds that run too long.Past 60 seconds, the people watching get bored. Short turns, quick handoffs.
- One mode all night.Three hours of acting wears a group out. Switch modes every round.
- Hard words too early.The first round should always be easy, or people lose interest before they warm up.
- Nobody in charge.You need one person who runs the clock and makes the call on disputes. Otherwise every word turns into a debate.
Acting, describing, humming and thousands of words in one place. No sand timer, no hunting for cards.
Download freeFrequently asked questions
How many people do you need to play charades?
Four is the comfortable minimum, since that gives you two teams of two. With three people, play in a circle where everyone guesses and you keep individual scores. There is no real upper limit: with ten or more, make three teams.
What are the hand signals in charades?
The most common ones: crank a camera for a movie, open your hands like a book for a book, draw a rectangle for a TV show, hold up fingers for the number of words, tug your ear for “sounds like”, and pinch your fingers together for a small word like “the”.
How long should a charades round be?
60 seconds is the classic. Easy words work fine with 45 seconds, but give drawing and abstract words 90 seconds, otherwise everyone just passes.
Can you play charades without cards?
Yes, the rules don’t change. Write words on slips of paper, or use a phone app that picks the words and runs the timer for you. A score written on a napkin replaces the game board.